This is the text tool of the game '' The Black Mirror '' - translated '' Black Mirror ''. Also, this is the first part of the game, since there are two parts. Helps will find www.gamepomagalo.com
Now with you will unravel one of the intricate and mysterious puzzles of old English family, namely Gordon ever! But if that is all, and if this is the only mystery will find out later! The game has 6 chapters cash or otherwise six parts, each in its own way will unravel the history of the game.
CHAPTER 1
(This will let interjected that the mouse will account activity only when lit in red and also always click on everything you can with the right mouse button, you will find the puzzles if I may say so ... and things from your inventory, hanging below the screen.
find (in dialogues, conversation topics will find below in bar inventory in its place they are going). Go to the burnt wing of the castle and in the fireplace, you will find the torn picture. Arrange choppy picture try to invest in that drawer ramka.Ogledayte well then go to the library and talk to Bates back to the kitchen and get a key to the ceiling. Go and look very good. Once you find the room of William should get rid of the boards that sealed it. Exit and go to the stables, hanging talk to Maurice and log in, there you will find a hammer that will remove the boards. You will also find a bottle of wine, talk again with Morris and head to the ceiling again, remove the boards and you will notice that it is locked. Go to your room, wash your hands and then if you forget to take your accessories strap them up. Go to the dining room and take the bowl of apples a few candies (they will need later). Find Bates to fire outside the library.
Talk to him about the key that you need from the office of William. This opens a new task after talking hanging to the butler, he will show you where William died, because it will be one of the issues that will define. In the bushes hanging to find the object, take it. Also you will see a symbol on the wall of the tower, which will have to prekopirate.Predmeta need much further.
For this purpose, go to your room and grab the camera from the bottom hanging drawer and go with Robert to give you a tape device. It will take him a key to the locked cabinet in the attic, if you remember there was one. Climb to the roof and grab bar. (Here we mention that you can combine items in your inventory by putting them on a drug.Tazi option is important, you will need throughout the game. Also - you be studying objects from your inventory by right-clicking on them). Combine bar and shoot camera and characters. Find Bates and ask for the key question that we started looking. Then go to Robert to his return
key. Then go through hanging the kitchen and look out all there. Go down the stairs and talk to the gardener hanging Henry, then go to the conservatory look all ... go back and ask Henry for blood in the mill. Talk with Morris then. Go to Robert - talk. Return to Bates.
Take the key to the roof and climb in the office of William, try to log in. Then go to Victoria, talk to neya.Varnete at Bates and talk to him, then go back in Viktoriya.Sled go with Herman in the library. In the middle section you will find a map of the mansion hanging take it and go to Willow Creek by right-clicking on the map and left to the desired destination.
There look around and talk to Vic and Vic ostanalite.Na hanging give candy that taken from earlier when you said you have click smiling (positive) smile in response. Pay at the pub long Tom and talk to him again. Go to Store Murray then went back to the pub. Talk with Vic again and go through the map in Uormhil. There try to enter the church from both the entrance and then talk to the gravedigger and cemetery to go back (to the grave of William). Then return to the gravedigger and talk with him. (Will be 7:00 and will automatically go to the gate of the package). Take it and open it in inventory. There you will find a watch, open it and find a note that says (to paraphrase). Going to the library, press the button under the inkwell on the desk, take the balls and put them on the empty slots on the globe.
Outward from the Sun will redim, consistently places hanging (they are defined by curved bands around the sun), the spheres (planets) numbered 1 to 9 in order o
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